Science Fiction
In a world powered by magic and ancient technology, the lost civilization of Vox created living gods—Chaos, Time, and Knowledge before destroying itself. Now adventurers seek forgotten relics, battling chaos and uncovering long-buried secrets. Floating cities, unstable ley lines, and shattered ruins dot the land. Powerful factions and daring explorers race to control ancient magitech, risking the wrath of the gods and awakening dangers best left buried.
Played | 2 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 15 days ago |
Visibility | Public |

HP Range39 - 156 (Avg: 98)
AC13
XP1100
Details
Size | Large |
Type | Monstrosity |
CR | 4 |
XP | 1100 |
Languages | Abyssal, Common |
Defenses
Armor Class | 13 |
HP Range | 39 - 156 (Avg: 98) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Multiattack
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.