In a world powered by magic and ancient technology, the lost civilization of Vox created living gods—Chaos, Time, and Knowledge before destroying itself. Now adventurers seek forgotten relics, battling chaos and uncovering long-buried secrets. Floating cities, unstable ley lines, and shattered ruins dot the land. Powerful factions and daring explorers race to control ancient magitech, risking the wrath of the gods and awakening dangers best left buried.
Played | 2 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 15 days ago |
Visibility | Public |

Description
Ley-Warp Howlers are terrifying creatures that blend the ferocity of wolves and the agility of cats with the chaotic essence of ley lines. Their bodies are adorned with shifting crystal growths and pulsing ley veins, causing them to glitch between forms, making them unpredictable in battle.
Size | Medium |
Type | Aberration |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Armor Class | 15 |
HP Range | 52 - 52 (Avg: 52) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Ley Burst
Upon death, the Ley-Warp Howler explodes in a wave of chaotic magic, dealing 4d6 force damage to all creatures within a 15-foot radius.
Multitrack
Can make two attacks
Unstable Evolution
At the start of each of its turns, the Ley-Warp Howler randomly changes its resistances to one of the following: fire, cold, lightning, or necrotic, affecting all damage taken until the start of its next turn.
Warp Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 5 (1d10) force damage.