In a world powered by magic and ancient technology, the lost civilization of Vox created living gods—Chaos, Time, and Knowledge before destroying itself. Now adventurers seek forgotten relics, battling chaos and uncovering long-buried secrets. Floating cities, unstable ley lines, and shattered ruins dot the land. Powerful factions and daring explorers race to control ancient magitech, risking the wrath of the gods and awakening dangers best left buried.
Played | 2 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 15 days ago |
Visibility | Public |

Description
The Broken Warden Constructs are massive, cracked metal titans that exude an aura of chaotic energy. Covered in moss and rune scars, they leak a green light from their joints, and their voices crackle like broken speakers, echoing the remnants of their ancient commands.
Size | Large |
Type | Construct |
CR | 7 |
XP | 2900 |
Languages | Understands Common, Ancient Voxian Commands (cannot speak) |
Armor Class | 17 |
HP Range | 142 - 142 (Avg: 142) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Corrupted Command
As a bonus action, the Warden can attempt to commandeer nearby constructs (enemy or neutral). Constructs within 30 feet must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute, fighting for the Warden.
Gravity Slam (Recharge 5–6)
The Warden slams the ground, creating a 20-foot radius gravitational pulse. All creatures in range must succeed on a DC 16 Strength saving throw or be pulled 10 feet toward the Warden and knocked prone. Creatures that fail also take 13 (3d8) force damage.
Shield Fracture (On Death)
When the Warden reaches 0 hit points, it detonates its corrupted power core. Each creature within 30 feet must make a DC 16 Dexterity saving throw: On failure: take 27 (6d8) force damage and be knocked 20 feet away. On success: take half damage and stay upright.