In a world powered by magic and ancient technology, the lost civilization of Vox created living gods—Chaos, Time, and Knowledge before destroying itself. Now adventurers seek forgotten relics, battling chaos and uncovering long-buried secrets. Floating cities, unstable ley lines, and shattered ruins dot the land. Powerful factions and daring explorers race to control ancient magitech, risking the wrath of the gods and awakening dangers best left buried.
Played | 2 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 15 days ago |
Visibility | Public |

Description
Echo Phantoms are fragmented memories of the dead, twisted by Solvryn’s unstable magic. They flicker like afterimages of ancient Voxian scholars, soldiers, or civilians, sometimes begging for help, screaming, or attacking to replace living beings with echoes of themselves.
Size | Medium |
Type | Other |
CR | 4 |
XP | 1100 |
Languages | Common, Voxian, Telepathic (up to 60 feet) |
Armor Class | 13 |
HP Range | 45 - 45 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Mind Echo
Targets one creature within 30 feet that it can see. The target must succeed on a DC 15 Wisdom saving throw or relive a painful memory or false victory: Failure: The creature is Stunned until the end of its next turn and takes 9 (2d8) psychic damage. Success: The creature takes half damage and is not stunned.
Phantom Replacement
As an action, the Echo Phantom attempts to possess a creature. Target must make a DC 15 Charisma saving throw: Failure: The Phantom replaces them with an illusory copy for 1 minute. The target is Incapacitated, caught in a false timeline. The illusory copy acts as a puppet controlled by the Phantom (hostile to the party). Success: No effect, and the target is immune to this Phantom’s Replacement for 24 hours.