Science Fiction
In a world powered by magic and ancient technology, the lost civilization of Vox created living gods—Chaos, Time, and Knowledge before destroying itself. Now adventurers seek forgotten relics, battling chaos and uncovering long-buried secrets. Floating cities, unstable ley lines, and shattered ruins dot the land. Powerful factions and daring explorers race to control ancient magitech, risking the wrath of the gods and awakening dangers best left buried.
Played | 2 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 15 days ago |
Visibility | Public |

HP Range156 - 312 (Avg: 234)
AC19
XP18000
Description
Zyrakys is a chaotic and unstable entity born from the remnants of a failed god, drifting between reality and memory. It whispers fragments of lost history and reshapes the battlefield with its reality-warping energy, making it a terrifying foe for any adventurer.
Details
Size | Huge |
Type | Aberration |
CR | 17 |
XP | 18000 |
Languages | Broken Voxian, Deep Speech, telepathic 120 ft. |
Defenses
Armor Class | 19 |
HP Range | 156 - 312 (Avg: 234) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ascendant Beam (Recharge 5–6)
Zyrakys channels a beam of pure, broken magic in a 90-foot line that is 10 feet wide. Each creature in the line must make a DC 19 Dexterity saving throw: Take 55 (10d10) radiant damage on a fail, half on success. Creatures killed by this beam vanish — erased from time unless resurrected.
Fracture Slam
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 7) bludgeoning damage plus 14 (4d6) force damage.
Multiattack
Zyrakys makes two Fracture Slam attacks.