Fables in the Forgotten Realms world illustration - High Fantasy theme
High Fantasy

Fables in the Forgotten Realms

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The Forgotten Realms brought to life! Designed for narrative-rich experiences in the Forgotten Realms setting of Faerun's Sword Coast. While the main focus of the world is Waterdeep, locations throughout the Sword Coast and outer planes are available as well! Including Baldur's Gate, Neverwinter, The Moonsea, The Outerplanes, and more! What was once a single city has now expanded to most of Faerun in this High Fantasy adventure of magic, technology, and secrets to uncover!


Author's Note: Welcome to The Forgotten Realms Step into one of the most iconic and richly storied worlds in Tabletop, The Forgotten Realms! Now expanded and reimagined for deeper exploration and immersive play. Waterdeep: The City of Splendors is your main gateway to the other famous Sword Coast locations like Baldur's Gate, Neverwinter, the Moonsea Region, and even the distant reaches of the Outer Planes. While Waterdeep remains the heart of the experience, its surrounding territories are available for those bold enough to venture beyond the city walls. This adaptation builds upon official Forgotten Realms lore, but introduces both minor and major changes to support a more engaging and open-ended campaign. For example, the characters from Baldur’s Gate 3 are playable, but have been recontextualized to exist in Waterdeep rather than Baldur’s Gate. Content is designed for compatibility with Waterdeep: Dragon Heist, Dungeon of the Mad Mage, and a host of original plot hooks waiting to be uncovered across the city’s alleys, taverns, towers, and catacombs. You’re free to explore at your own pace, shape the world as you see fit, or lose yourself in the layered politics, mysteries, and magic of the world. This is not a replacement for a traditional tabletop game—it’s a love letter to it. Dedicated to anyone who struggles to find a group and is itching to play. If you enjoy what’s inside, consider supporting the official Dungeons & Dragons books. They remain an invaluable resource for players and storytellers alike—and they make excellent collectibles. Join the Community For updates, feedback, or to share your stories, visit the Friends and Fables Discord and head to #Fables in the Forgotten Realms Recent Updates Map v2 initiated Major Arcana NPCs (central figures) v1 complete Gods v1 finished (additional pantheons incoming) Current Roadmap Sword Coast Expansion in development Minor Arcana NPCs (supporting cast) in progress Monsters, Items, and Spells being added regularly Factions & Shops receiving unique NPCs and updates Points of Interest (POIs) undergoing refinements
Played89 times
Cloned24 times
Created
102 days ago
Last Updated
7 days ago
VisibilityPublic
Sword Coast
Sword Coast
Area
Details
Size0
TypeGeographical Region
Description

The Sword Coast stretches along the western edge of Faerûn, where jagged cliffs, deep forests, and turbulent seas shape a region of shifting power and constant motion. Trade routes thread between city-states like Waterdeep, Baldur’s Gate, and Neverwinter, connecting ports, ruins, and strongholds carved from ancient wilderness. The coast is defined by independence—no single power controls it, and no single people define it. Elves in reclusive groves, dwarves in mountain halls, humans in walled cities, and all manner of folk in between carve out a living here. Conflict is constant but rarely final. Banditry, diplomacy, merchant wealth, and arcane discovery all coexist in fragile balance. From the high moors to storm-wracked shores, from secret ruins to sprawling markets, the Sword Coast is a land of opportunity and consequence, shaped by risk, resilience, and the will to endure.

Appearance

Rocky shorelines drop into crashing surf beside windswept plains and forested highlands. Coastal roads wind through pine-covered hills, marked by ancient milestones and guarded watchposts. Ships dot deepwater harbors, sails gleaming in the shifting sun. Cliffside ruins, weathered shrines, and stone bridges appear suddenly from the wild, half-swallowed by moss and time. Colors shift fast: bright blues and greens by day, then gold, grey, and slate as weather rolls in.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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