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Waterdeep: Adventures in the Forgotten Realms

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The City of Splendors brought to life! Designed for narrative-rich experiences in the Forgotten Realms setting of Faerun's Sword Coast. While the main focus of the world is Waterdeep, locations throughout the Sword Coast and outer planes are available as well.


Author's Note: Welcome to Waterdeep: The City of Splendors Step into one of the most iconic and richly storied cities in the Forgotten Realms—now expanded and reimagined for deeper exploration and immersive play. Waterdeep: The City of Splendors is your gateway to the Sword Coast, the Moonsea Region, and even the distant reaches of the Outer Planes. While Waterdeep remains the heart of the experience, its surrounding territories are available for those bold enough to venture beyond the city walls. This adaptation builds upon official Forgotten Realms lore, but introduces both minor and major changes to support a more engaging and open-ended campaign. For example, the characters from Baldur’s Gate 3 are playable, but have been recontextualized to exist in Waterdeep rather than Baldur’s Gate. Content is designed for compatibility with Waterdeep: Dragon Heist, Dungeon of the Mad Mage, and a host of original plot hooks waiting to be uncovered across the city’s alleys, taverns, towers, and catacombs. You’re free to explore at your own pace, shape the world as you see fit, or lose yourself in the layered politics, mysteries, and magic of the city. This is not a replacement for a traditional tabletop game—it’s a love letter to it. Dedicated to anyone who struggles to find a group and is itching to play. If you enjoy what’s inside, consider supporting the official Dungeons & Dragons books. They remain an invaluable resource for players and storytellers alike—and they make excellent collectibles. Join the Community For updates, feedback, or to share your stories, visit the Friends and Fables Discord and head to #Waterdeep: The City of Splendors. Recent Updates Map v2 initiated Major Arcana NPCs (central figures) v1 complete Gods v1 finished (additional pantheons incoming) Current Roadmap Sword Coast Expansion in development Minor Arcana NPCs (supporting cast) in progress Monsters, Items, and Spells being added regularly Factions & Shops receiving unique NPCs and updates Points of Interest (POIs) undergoing refinements
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Dagult Neverember
Dagult Neverember
Level 10 Human Cleric -
Dagult Neverember, a charismatic yet ruthless nobleman, seeks power and wealth as former Lord of Waterdeep and current Lord of Neverwinter, embodying both charm and cunning.
Details
RaceHuman
ClassCleric
Level10
Alignment
PronounsHe/Him
Location10000, 10000
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Dragon0
Shard0
Nib0
appearance
A tall, broad-shouldered man with angular features, Dagult has silver-flecked pumpkin-brown hair and deep-set dark eyes. He wears colorful, extravagant clothing, including velvet cloaks and silk shirts, often adorned with a heavy medallion and a signet ring. He carries a longsword and a hidden dagger.
personality
A consummate politician, Dagult is brave, ambitious, and manipulative, often seen as charming yet overconfident. He values order and discipline, but his quick temper can cloud his judgment. He is results-oriented, willing to engage in morally dubious actions to achieve his goals, and enjoys heavy drinking and flirtation.
backstory
Born into the noble Neverember family in Neverwinter, Dagult aspired to create a mercantile empire. He moved to Waterdeep, where he became obscenely rich and influential, marrying into the Brandarth family and fathering a son, Renaer. As Open Lord of Waterdeep, he revitalized the city but was known for his ruthless ambition and manipulative nature. He later became the Lord Protector of Neverwinter, promising to rebuild the city after its destruction. His leadership was marked by a blend of charisma and cunning, often prioritizing personal gain over the welfare of his subjects and his son, Raenaer. Who he often considered too moralistic, like his mother, for his own good.
Stats
Strength
14
Dexterity
12
Constitution
16
Intelligence
18
Wisdom
14
Charisma
20
Armor Class
15
Max HP
80
Speed
30

HP

80 / 80 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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