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High Fantasy

Waterdeep: Adventures in the Forgotten Realms

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The City of Splendors brought to life! Designed for narrative-rich experiences in the Forgotten Realms setting of Faerun's Sword Coast. While the main focus of the world is Waterdeep, locations throughout the Sword Coast and outer planes are available as well.


Author's Note: Welcome to Waterdeep: The City of Splendors Step into one of the most iconic and richly storied cities in the Forgotten Realms—now expanded and reimagined for deeper exploration and immersive play. Waterdeep: The City of Splendors is your gateway to the Sword Coast, the Moonsea Region, and even the distant reaches of the Outer Planes. While Waterdeep remains the heart of the experience, its surrounding territories are available for those bold enough to venture beyond the city walls. This adaptation builds upon official Forgotten Realms lore, but introduces both minor and major changes to support a more engaging and open-ended campaign. For example, the characters from Baldur’s Gate 3 are playable, but have been recontextualized to exist in Waterdeep rather than Baldur’s Gate. Content is designed for compatibility with Waterdeep: Dragon Heist, Dungeon of the Mad Mage, and a host of original plot hooks waiting to be uncovered across the city’s alleys, taverns, towers, and catacombs. You’re free to explore at your own pace, shape the world as you see fit, or lose yourself in the layered politics, mysteries, and magic of the city. This is not a replacement for a traditional tabletop game—it’s a love letter to it. Dedicated to anyone who struggles to find a group and is itching to play. If you enjoy what’s inside, consider supporting the official Dungeons & Dragons books. They remain an invaluable resource for players and storytellers alike—and they make excellent collectibles. Join the Community For updates, feedback, or to share your stories, visit the Friends and Fables Discord and head to #Waterdeep: The City of Splendors. Recent Updates Map v2 initiated Major Arcana NPCs (central figures) v1 complete Gods v1 finished (additional pantheons incoming) Current Roadmap Sword Coast Expansion in development Minor Arcana NPCs (supporting cast) in progress Monsters, Items, and Spells being added regularly Factions & Shops receiving unique NPCs and updates Points of Interest (POIs) undergoing refinements
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Ered Payno
Ered Payno
Level 5 Human Wizard -
Ered Payno, a young human male and apprentice to Manshoon, is an arrogant aspiring mage caught in the dark world of the Zhentarim, struggling with his loyalty and the consequences of his ambition.
Details
RaceHuman
ClassWizard
Level5
Alignment
PronounsHe/Him
Location-912, 4901
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Dragon0
Shard0
Nib0
appearance
Ered is a young human male with brown hair and eyes, often dressed in dark robes that signify his affiliation with the Zhentarim. He has a lean build, a result of his constant studies and magical experiments. His expression often carries a mix of arrogance and curiosity, with a hint of anxiety lurking beneath the surface. Ered's hands are often stained with ink and magical residue from his work in the summoning chamber, and he carries a small satchel filled with spell components and notes.
personality
Ered is arrogant and self-assured, often underestimating others while overestimating his own abilities. He possesses a sharp wit and a tendency to speak before thinking, which can lead to trouble. Despite his bravado, he harbors insecurities about his place in the world and his future. He is ambitious, driven by a desire for power and recognition, yet he struggles with the moral implications of his actions. Ered is often torn between his loyalty to Manshoon and his own conscience, making him a complex character.
backstory
Ered Payno, the son of a Damarran merchant, journeyed to Waterdeep with dreams of mastering magic. His arrogance and self-importance led him to make several poor choices, ultimately resulting in his apprenticeship to a minor Zhentarim mageling. His ambition caught the attention of the infamous Manshoon, who took Ered under his wing. Now, Ered spends his days in Manshoon's summoning chamber, where he is tasked with keeping a powerful barlgura unconscious, a job that tests his magical prowess and patience. Despite his lofty aspirations, Ered grapples with the consequences of his decisions and the dark path he has chosen, often questioning his loyalty to Manshoon and the Zhentarim.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
10
Charisma
14
Armor Class
12
Max HP
32
Speed
30

HP

32 / 32 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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