High Fantasy
The City of Splendors brought to life! Designed for narrative-rich experiences in the Forgotten Realms setting of Faerun's Sword Coast. While the main focus of the world is Waterdeep, locations throughout the Sword Coast and outer planes are available as well.
Author's Note: Welcome to Waterdeep: The City of Splendors
Step into one of the most iconic and richly storied cities in the Forgotten Realms—now expanded and reimagined for deeper exploration and immersive play. Waterdeep: The City of Splendors is your gateway to the Sword Coast, the Moonsea Region, and even the distant reaches of the Outer Planes. While Waterdeep remains the heart of the experience, its surrounding territories are available for those bold enough to venture beyond the city walls.
This adaptation builds upon official Forgotten Realms lore, but introduces both minor and major changes to support a more engaging and open-ended campaign. For example, the characters from Baldur’s Gate 3 are playable, but have been recontextualized to exist in Waterdeep rather than Baldur’s Gate. Content is designed for compatibility with Waterdeep: Dragon Heist, Dungeon of the Mad Mage, and a host of original plot hooks waiting to be uncovered across the city’s alleys, taverns, towers, and catacombs.
You’re free to explore at your own pace, shape the world as you see fit, or lose yourself in the layered politics, mysteries, and magic of the city. This is not a replacement for a traditional tabletop game—it’s a love letter to it. Dedicated to anyone who struggles to find a group and is itching to play. If you enjoy what’s inside, consider supporting the official Dungeons & Dragons books. They remain an invaluable resource for players and storytellers alike—and they make excellent collectibles.
Join the Community
For updates, feedback, or to share your stories, visit the Friends and Fables Discord and head to #Waterdeep: The City of Splendors.
Recent Updates
Map v2 initiated
Major Arcana NPCs (central figures) v1 complete
Gods v1 finished (additional pantheons incoming)
Current Roadmap
Sword Coast Expansion in development
Minor Arcana NPCs (supporting cast) in progress
Monsters, Items, and Spells being added regularly
Factions & Shops receiving unique NPCs and updates
Points of Interest (POIs) undergoing refinements
Played | 36 times |
Cloned | 10 times |
Created | 59 days ago |
Last Updated | Yesterday |
Visibility | Public |
Yorn the Terror
Level 5 Half-Orc Fighter -
Yorn the Terror is a burly half-orc enforcer for Manshoon at Kolat Towers, known for his imposing presence and willingness to chat about the tower's secrets when he feels secure.
Details
Race | Half-Orc |
Class | Fighter |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -912, 4901 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Dragon | 0 |
Shard | 0 |
Nib | 0 |
appearance
Yorn is a burly red orc with a large gut and a powerful frame, standing out in any crowd. His skin is a deep red, a distinctive trait that marks him as a formidable presence. He wields a massive stone sword, nearly half his massive size, which he carries with ease. His attire is practical, suited for combat and intimidation, often consisting of leather armor that allows for mobility while showcasing his muscular build. Yorn's face is rugged, with a prominent jaw and fierce eyes that reflect his tough life as a mercenary.
personality
Yorn is brash and self-serving, often exuding a sense of confidence due to his size and strength. He can be surprisingly chatty when he feels secure, sharing insights about the tower and its occupants. However, he is quick to turn hostile if he senses danger, showcasing a fierce loyalty to Manshoon. His demeanor is often gruff, but he possesses a certain charm that can disarm those who engage him in conversation.
backstory
Yorn the Terror is a half-orc thug stationed at Kolat Towers, serving as the local strongarm for the infamous Manshoon. A mercenary for hire, Yorn roams the Sword Coast, driven by a loose moral compass and a desire for a simple paycheck. His imposing stature and minor reputation set him apart from typical thugs, giving him a sense of superiority. Recently, he has taken on the role of enforcer in Waterdeep, ensuring Manshoon's interests are protected. Yorn prioritizes his own well-being above all else, often appearing indifferent to intruders unless he perceives them as a threat. If he deems them harmless, he is willing to engage in conversation about Kolat Towers and its inhabitants. Although he has never visited Manshoon's extraplanar sanctum, he is aware that the teleportation circle within the tower is the key to accessing it.
Stats
Strength
18
Dexterity
12
Constitution
16
Intelligence
8
Wisdom
11
Charisma
14
Armor Class
15
Max HP
45
Speed
30
HP
45 / 45 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Yorn the Terror is not a spellcaster.