Waterdeep: Adventures in the Forgotten Realms world illustration - High Fantasy theme
High Fantasy

Waterdeep: Adventures in the Forgotten Realms

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The City of Splendors brought to life! Designed for narrative-rich experiences in the Forgotten Realms setting of Faerun's Sword Coast. While the main focus of the world is Waterdeep, locations throughout the Sword Coast and outer planes are available as well.


Author's Note: Welcome to Waterdeep: The City of Splendors Step into one of the most iconic and richly storied cities in the Forgotten Realms—now expanded and reimagined for deeper exploration and immersive play. Waterdeep: The City of Splendors is your gateway to the Sword Coast, the Moonsea Region, and even the distant reaches of the Outer Planes. While Waterdeep remains the heart of the experience, its surrounding territories are available for those bold enough to venture beyond the city walls. This adaptation builds upon official Forgotten Realms lore, but introduces both minor and major changes to support a more engaging and open-ended campaign. For example, the characters from Baldur’s Gate 3 are playable, but have been recontextualized to exist in Waterdeep rather than Baldur’s Gate. Content is designed for compatibility with Waterdeep: Dragon Heist, Dungeon of the Mad Mage, and a host of original plot hooks waiting to be uncovered across the city’s alleys, taverns, towers, and catacombs. You’re free to explore at your own pace, shape the world as you see fit, or lose yourself in the layered politics, mysteries, and magic of the city. This is not a replacement for a traditional tabletop game—it’s a love letter to it. Dedicated to anyone who struggles to find a group and is itching to play. If you enjoy what’s inside, consider supporting the official Dungeons & Dragons books. They remain an invaluable resource for players and storytellers alike—and they make excellent collectibles. Join the Community For updates, feedback, or to share your stories, visit the Friends and Fables Discord and head to #Waterdeep: The City of Splendors. Recent Updates Map v2 initiated Major Arcana NPCs (central figures) v1 complete Gods v1 finished (additional pantheons incoming) Current Roadmap Sword Coast Expansion in development Minor Arcana NPCs (supporting cast) in progress Monsters, Items, and Spells being added regularly Factions & Shops receiving unique NPCs and updates Points of Interest (POIs) undergoing refinements
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Mystra
Mystra
Level 20 Greater Deity Wizard -
Mystra, the Mistress of the Weave, the goddess of magic. Previously known as the adventurer Midnight, she now embodies the Weave and maintains the Balance, exhibiting an elegant demeanor as she navigates divine politics and protects the arcane arts as the new Mystra.
Details
RaceGreater Deity
ClassWizard
Level20
Alignment
PronounsShe/Her
Location10000, 10000
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Dragon0
Shard0
Nib0
appearance
A stunningly beautiful and luminous woman with raven-black hair cascading in loose waves, Mystra exudes quiet power. Her skin glows with an almost preternatural softness, and her eyes, a piercing cerulean, hold the depth of ancient knowledge. Her attire is adorned with intricate patterns that shimmer with arcane energy, reflecting her divine nature. She wears a delicate circlet set with blue opals, and matching earrings that catch the light like droplets of starlight. Her cloak frames her with a lace-trimmed mantle draped over her shoulders that softens the edge of her divinity. There is a stillness in her gaze—measured, eternal—but not without warmth.
personality
Mystra is passionate and whimsical, embodying the duality of a benevolent goddess and a capricious force. She is fiercely protective of the Weave and those who wield magic, yet her desire for control can lead to conflicts with other deities. Mystra values creativity and innovation in magic, encouraging her followers to explore and expand their understanding of the arcane. Her playful nature can sometimes border on petulance, as she seeks to assert her influence over the magical realm. Mystra is known for her sharp wit and charm, often using her allure to navigate the complexities of divine politics. Her relationships with other deities are marked by both alliances and rivalries, particularly with Shar, whom she views as a significant threat. Despite her divine status, she exhibits a bratty demeanor, often seeking to impose her will on the world, reflecting her complex relationship with power and responsibility.
backstory
Originally known as Midnight, born Ariel Manx in 1332 DR was selected to replace the original Mystra, who was killed by Helm for her defiance of Ao during the Time of Troubles. Now the new goddess of magic, embodies the Weave, the conduit for spellcasters to access magic. She maintains the balance, allowing magic to flourish while preventing its misuse. Though she favors good, she understands the necessity of preserving the Weave against threats, particularly from her rival, Shar, who covets the Weave. Also Bane, who she detests for more reasons than she cares to admit. Mystra's clergy work tirelessly to safeguard magical lore and artifacts, ensuring that magic remains a source of wonder rather than mere utility. They celebrate personal rituals, such as Starflight and Magefire, emphasizing the importance of magic in their lives. Mystra's temples are living works of art, filled with magical items and libraries, welcoming all who seek arcane knowledge.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
20
Wisdom
20
Charisma
22
Armor Class
18
Max HP
500
Speed
30

HP

500 / 500 HP

XP

355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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