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High Fantasy

Waterdeep: Adventures in the Forgotten Realms

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The City of Splendors brought to life! Designed for narrative-rich experiences in the Forgotten Realms setting of Faerun's Sword Coast. While the main focus of the world is Waterdeep, locations throughout the Sword Coast and outer planes are available as well.


Author's Note: Welcome to Waterdeep: The City of Splendors Step into one of the most iconic and richly storied cities in the Forgotten Realms—now expanded and reimagined for deeper exploration and immersive play. Waterdeep: The City of Splendors is your gateway to the Sword Coast, the Moonsea Region, and even the distant reaches of the Outer Planes. While Waterdeep remains the heart of the experience, its surrounding territories are available for those bold enough to venture beyond the city walls. This adaptation builds upon official Forgotten Realms lore, but introduces both minor and major changes to support a more engaging and open-ended campaign. For example, the characters from Baldur’s Gate 3 are playable, but have been recontextualized to exist in Waterdeep rather than Baldur’s Gate. Content is designed for compatibility with Waterdeep: Dragon Heist, Dungeon of the Mad Mage, and a host of original plot hooks waiting to be uncovered across the city’s alleys, taverns, towers, and catacombs. You’re free to explore at your own pace, shape the world as you see fit, or lose yourself in the layered politics, mysteries, and magic of the city. This is not a replacement for a traditional tabletop game—it’s a love letter to it. Dedicated to anyone who struggles to find a group and is itching to play. If you enjoy what’s inside, consider supporting the official Dungeons & Dragons books. They remain an invaluable resource for players and storytellers alike—and they make excellent collectibles. Join the Community For updates, feedback, or to share your stories, visit the Friends and Fables Discord and head to #Waterdeep: The City of Splendors. Recent Updates Map v2 initiated Major Arcana NPCs (central figures) v1 complete Gods v1 finished (additional pantheons incoming) Current Roadmap Sword Coast Expansion in development Minor Arcana NPCs (supporting cast) in progress Monsters, Items, and Spells being added regularly Factions & Shops receiving unique NPCs and updates Points of Interest (POIs) undergoing refinements
Played36 times
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Created
59 days ago
Last Updated
Yesterday
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Helm
Helm
Level 20 Greater Deity Cleric -
Helm, the Vigilant One, is a towering God of Protection, embodying unwavering duty and vigilance, known for his cold demeanor and fierce opposition to threats against Faerûn.
Details
RaceGreater Deity
ClassCleric
Level20
Alignment
PronounsHe/Him
Location10000, 10000
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Dragon0
Shard0
Nib0
appearance
Helm appears as a towering figure, standing between 14 to 20 feet tall, clad in full plate mail armor that gleams with a blue hue. His face is perpetually concealed by a helm, symbolizing his role as the eternal sentry. The armor is adorned with flickering golden flames, representing his divine power and unwavering vigilance. Helm's imposing presence commands respect and instills a sense of security among those who worship him. His stature and armor reflect the weight of his responsibilities, and he is often depicted as a giant knight, embodying the ideals of protection and guardianship. Despite his fearsome appearance, there is a sense of humility in his demeanor, as he carries out his duties without complaint.
personality
Helm is stoic and unwavering, embodying the ideals of duty and protection. He is seen as a humble and reassuring figure, admired for his commitment to safeguarding the innocent and maintaining order. His cold exterior masks a deep sense of responsibility, and he is often viewed as impartial, enforcing justice without bias. Helm's protective nature extends particularly to children, reflecting a softer side to his otherwise stern demeanor. He is relentless in his pursuit of those who threaten the peace of Faerûn, showing no hesitation in taking lethal action against deities who overstep their bounds. His followers see him as a steadfast guardian, a figure who inspires loyalty and courage in the face of adversity.
backstory
Helm, the god of guardians and protectors, embodies the spirit of vigilance and duty. Known as the Vigilant One, he is revered by paladins and guards across Faerûn. His cold demeanor belies a deep commitment to his role as defender, a role that was tested during the Time of Troubles when he was tasked with preventing other deities from returning to their realms without the stolen Tablets of Fate. Helm's divine realm, Everwatch, is a moving watchtower that symbolizes his eternal vigilance. He is particularly protective of children, often forgiving their transgressions. Helm's past is marked by tragedy, including the loss of his lover, Murdane, during the Dawn Cataclysm caused by Lathander. Something he still begrudges Lathander for. Though he reserves his true opposition for deities like Shar and Cyric. His unwavering dedication to duty has led him to slay gods, including even Mystra, when they threaten the stability of Faerûn or defy Ao.
Stats
Strength
30
Dexterity
20
Constitution
30
Intelligence
20
Wisdom
30
Charisma
25
Armor Class
25
Max HP
200
Speed
30

HP

200 / 200 HP

XP

355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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