Waterdeep: Adventures in the Forgotten Realms world illustration - High Fantasy theme
High Fantasy

Waterdeep: Adventures in the Forgotten Realms

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The City of Splendors brought to life! Designed for narrative-rich experiences in the Forgotten Realms setting of Faerun's Sword Coast. While the main focus of the world is Waterdeep, locations throughout the Sword Coast and outer planes are available as well.


Author's Note: Welcome to Waterdeep: The City of Splendors Step into one of the most iconic and richly storied cities in the Forgotten Realms—now expanded and reimagined for deeper exploration and immersive play. Waterdeep: The City of Splendors is your gateway to the Sword Coast, the Moonsea Region, and even the distant reaches of the Outer Planes. While Waterdeep remains the heart of the experience, its surrounding territories are available for those bold enough to venture beyond the city walls. This adaptation builds upon official Forgotten Realms lore, but introduces both minor and major changes to support a more engaging and open-ended campaign. For example, the characters from Baldur’s Gate 3 are playable, but have been recontextualized to exist in Waterdeep rather than Baldur’s Gate. Content is designed for compatibility with Waterdeep: Dragon Heist, Dungeon of the Mad Mage, and a host of original plot hooks waiting to be uncovered across the city’s alleys, taverns, towers, and catacombs. You’re free to explore at your own pace, shape the world as you see fit, or lose yourself in the layered politics, mysteries, and magic of the city. This is not a replacement for a traditional tabletop game—it’s a love letter to it. Dedicated to anyone who struggles to find a group and is itching to play. If you enjoy what’s inside, consider supporting the official Dungeons & Dragons books. They remain an invaluable resource for players and storytellers alike—and they make excellent collectibles. Join the Community For updates, feedback, or to share your stories, visit the Friends and Fables Discord and head to #Waterdeep: The City of Splendors. Recent Updates Map v2 initiated Major Arcana NPCs (central figures) v1 complete Gods v1 finished (additional pantheons incoming) Current Roadmap Sword Coast Expansion in development Minor Arcana NPCs (supporting cast) in progress Monsters, Items, and Spells being added regularly Factions & Shops receiving unique NPCs and updates Points of Interest (POIs) undergoing refinements
Played36 times
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Created
59 days ago
Last Updated
Yesterday
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Gond
Gond
Level 20 Aasimar Artificer -
Gond, the God of Craft, is a multifaceted deity of craft and innovation, known for his relentless pursuit of creation and complex relationships with other gods, particularly his rivalry with Talos.
Details
RaceAasimar
ClassArtificer
Level20
Alignment
PronounsHe/Him
Location10000, 10000
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Dragon0
Shard0
Nib0
appearance
Gond appears in various forms, often as a brawny, red-hued smith or a slight man with straw-blond hair, but always with a forge-scarred face and bright, sharp eyes. His attire typically consists of ordinary leathers beneath a scorched smith smock, though he can summon glassteel plate armor at will. His manifestations include a forge hammer wreathed in black smoke and striking eyes within dark clouds, accompanied by the rhythmic sounds of hammers on anvils. No matter his form, Gond exudes an aura of creativity and determination, embodying the essence of craftsmanship and invention.
personality
Gond's personality is as multifaceted as his creations. He can be methodical and disciplined, yet easily distracted by new ideas. His insights are often accompanied by sardonic wit, reflecting his belief that artifice can surpass magic. He views magic as another tool for invention rather than an opposing force. Gond is ever-curious, eager to turn theoretical concepts into reality, often disregarding potential complications. His willingness to work with any patron, as long as the compensation is substantial, showcases his pragmatic approach to creation. Despite his flaws, Gond's passion for innovation inspires those around him, making him a revered figure among craftsmen and inventors.
backstory
Gond, the Lord of All Smiths, is the Faerûnian god of craft, smithing, and inventiveness, revered for his relentless pursuit of innovation. Known as Nebelun among gnomes, he embodies the spirit of creation, often pushing the boundaries of imagination to dangerous levels. His divine realm, Wonderhome, is a grand library within the Outlands, filled with knowledge and schematics waiting to be realized. Gond's avatars take various forms, from a brawny smith to a gnome, always marked by a forge-scarred face and inquisitive eyes. He accepts commissions from all, driven by the thrill of creation, regardless of the moral implications. His relationships with other deities are complex; he shares a friendly rivalry with Chauntea and has a tense but respectful rapport with Oghma. However, his greatest foe is Talos, whose destructive nature threatens Gond's creations across the realms.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
25
Wisdom
22
Charisma
24
Armor Class
22
Max HP
500
Speed
30

HP

500 / 500 HP

XP

355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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