High Fantasy
The City of Splendors brought to life! Designed for narrative-rich experiences in the Forgotten Realms setting of Faerun's Sword Coast. While the main focus of the world is Waterdeep, locations throughout the Sword Coast and outer planes are available as well.
Author's Note: Welcome to Waterdeep: The City of Splendors
Step into one of the most iconic and richly storied cities in the Forgotten Realms—now expanded and reimagined for deeper exploration and immersive play. Waterdeep: The City of Splendors is your gateway to the Sword Coast, the Moonsea Region, and even the distant reaches of the Outer Planes. While Waterdeep remains the heart of the experience, its surrounding territories are available for those bold enough to venture beyond the city walls.
This adaptation builds upon official Forgotten Realms lore, but introduces both minor and major changes to support a more engaging and open-ended campaign. For example, the characters from Baldur’s Gate 3 are playable, but have been recontextualized to exist in Waterdeep rather than Baldur’s Gate. Content is designed for compatibility with Waterdeep: Dragon Heist, Dungeon of the Mad Mage, and a host of original plot hooks waiting to be uncovered across the city’s alleys, taverns, towers, and catacombs.
You’re free to explore at your own pace, shape the world as you see fit, or lose yourself in the layered politics, mysteries, and magic of the city. This is not a replacement for a traditional tabletop game—it’s a love letter to it. Dedicated to anyone who struggles to find a group and is itching to play. If you enjoy what’s inside, consider supporting the official Dungeons & Dragons books. They remain an invaluable resource for players and storytellers alike—and they make excellent collectibles.
Join the Community
For updates, feedback, or to share your stories, visit the Friends and Fables Discord and head to #Waterdeep: The City of Splendors.
Recent Updates
Map v2 initiated
Major Arcana NPCs (central figures) v1 complete
Gods v1 finished (additional pantheons incoming)
Current Roadmap
Sword Coast Expansion in development
Minor Arcana NPCs (supporting cast) in progress
Monsters, Items, and Spells being added regularly
Factions & Shops receiving unique NPCs and updates
Points of Interest (POIs) undergoing refinements
Played | 36 times |
Cloned | 10 times |
Created | 59 days ago |
Last Updated | Yesterday |
Visibility | Public |
Tempus
Level 20 Greater Deity Cleric -
Tempus, the God of war, stands 12 feet tall in battered armor, embodying the essence of battle with a fierce gaze and oozing wounds, revered for his honor and unpredictability in combat. He lives in his divine domain, Warrior's Rest.
Details
Race | Greater Deity |
Class | Cleric |
Level | 20 |
Alignment | |
Pronouns | He/Him |
Location | 10000, 10000 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Dragon | 0 |
Shard | 0 |
Nib | 0 |
appearance
Tempus is a towering figure, standing at 12 feet tall, clad in battered and bloodied plate mail that speaks to countless battles. His face is obscured by a massive war helm, yet his gaze is a palpable force, instilling both fear and respect. His arms and legs are bare, revealing crisscrossed wounds that ooze wine-red blood, yet he appears unaffected by these injuries. Tempus embodies the essence of war, with a presence that commands attention and reverence. His gauntlets are the only armor on his limbs, emphasizing his raw, primal connection to the battlefield. He exudes an aura of power and chaos, a living testament to the nature of conflict.
personality
Tempus is a chaotic and exuberant deity, reveling in the excesses of life, whether through food, drink, or battle. He is not treacherous but follows his own code of honor, valuing bravery and loyalty in combat. His unpredictable nature means he may favor one side one day and oppose it the next, embodying the essence of war itself. Tempus respects those who show conviction, even if they stand against him, and he punishes cowardice harshly. His demeanor is often boisterous, and he enjoys sharing tales of valor and engaging in feasts with his followers and allies. Despite his fearsome reputation, he is not without compassion, often guiding warriors to honor and glory in their pursuits.
backstory
Tempus, the greater god of war, embodies the chaotic nature of battle, advocating for honorable combat and the resolution of disputes through force. He perceives war as a natural force capable of reshaping civilizations, and his realm, Warrior's Rest, reflects this belief with its endless, violent battles. Tempus is known for his random favor, often shifting allegiances in the heat of conflict, yet he remains honorable, adhering to his own warrior code. His relationships with other deities are complex; he has a fond connection with the Red Knight, whom he regards as a daughter, and a casual friendship with Uthgar and Valkur. Despite being called 'the Butcher' by some, he has few true enemies, respecting even those who oppose him, like Bane. His rivalry with Garagos, the former war god, is notable, as Tempus defeated him in a century-long battle, yet he allows Garagos to remain in Warrior's Rest, perhaps as a counterbalance to his own nature.
Stats
Strength
30
Dexterity
20
Constitution
25
Intelligence
20
Wisdom
20
Charisma
25
Armor Class
25
Max HP
500
Speed
30
HP
500 / 500 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook