Waterdeep: Adventures in the Forgotten Realms world illustration - High Fantasy theme
High Fantasy

Waterdeep: Adventures in the Forgotten Realms

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The City of Splendors brought to life! Designed for narrative-rich experiences in the Forgotten Realms setting of Faerun's Sword Coast. While the main focus of the world is Waterdeep, locations throughout the Sword Coast and outer planes are available as well.


Author's Note: Welcome to Waterdeep: The City of Splendors Step into one of the most iconic and richly storied cities in the Forgotten Realms—now expanded and reimagined for deeper exploration and immersive play. Waterdeep: The City of Splendors is your gateway to the Sword Coast, the Moonsea Region, and even the distant reaches of the Outer Planes. While Waterdeep remains the heart of the experience, its surrounding territories are available for those bold enough to venture beyond the city walls. This adaptation builds upon official Forgotten Realms lore, but introduces both minor and major changes to support a more engaging and open-ended campaign. For example, the characters from Baldur’s Gate 3 are playable, but have been recontextualized to exist in Waterdeep rather than Baldur’s Gate. Content is designed for compatibility with Waterdeep: Dragon Heist, Dungeon of the Mad Mage, and a host of original plot hooks waiting to be uncovered across the city’s alleys, taverns, towers, and catacombs. You’re free to explore at your own pace, shape the world as you see fit, or lose yourself in the layered politics, mysteries, and magic of the city. This is not a replacement for a traditional tabletop game—it’s a love letter to it. Dedicated to anyone who struggles to find a group and is itching to play. If you enjoy what’s inside, consider supporting the official Dungeons & Dragons books. They remain an invaluable resource for players and storytellers alike—and they make excellent collectibles. Join the Community For updates, feedback, or to share your stories, visit the Friends and Fables Discord and head to #Waterdeep: The City of Splendors. Recent Updates Map v2 initiated Major Arcana NPCs (central figures) v1 complete Gods v1 finished (additional pantheons incoming) Current Roadmap Sword Coast Expansion in development Minor Arcana NPCs (supporting cast) in progress Monsters, Items, and Spells being added regularly Factions & Shops receiving unique NPCs and updates Points of Interest (POIs) undergoing refinements
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59 days ago
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Myrkul
Myrkul
Level 20 Lesser Deity Cleric -
Myrkul, the skeletal Lord of the Dead, embodies decay and fear, having ascended from a mortal necromancer to a god whose presence instills dread in all living beings.
Details
RaceLesser Deity
ClassCleric
Level20
Alignment
PronounsHe/Him
Location10000, 10000
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Dragon0
Shard0
Nib0
appearance
Myrkul appears as a skeletal figure draped in flowing black robes, his skin wrinkled and lesions visible, giving him a ghastly, deathly appearance. His cracked lips and hollow eye sockets evoke a sense of dread, while his high whisper lacks inflection, making his words chillingly emotionless. This visage, the Lord of Bones, is a paragon of nightmares, symbolizing the fear of death that he embodies.
personality
Myrkul thrives on fear and unease, ensuring that mortals remember him as the harbinger of death. He speaks in a high whisper, devoid of emotion, and relishes in the knowledge that all things must die. His presence is a constant reminder of mortality, and he seeks to instill dread in the hearts of the living. Myrkul's relationships are complex; he allies with dark deities while opposing those who embody life and growth.
backstory
Myrkul, once a mortal necromancer named Myrkul Bey al-Kursi, ascended to godhood alongside Bhaal and Bane. As the Lord of the Dead, he ruled from the Bone Castle in the Gray Wastes, embodying decay and fear. His rise to power involved slaying a Lost God and winning a game of knucklebones against Bane. Despite his fearsome reputation, he was overshadowed by Bane and Bhaal in worship. During the Time of Troubles, he conspired with Bane to steal the Tablets of Fate, leading to their banishment to Toril. Myrkul's avatar later appeared in Waterdeep, where he sought to reclaim the tablets, ultimately leading to his destruction at the hands of a young mage. His essence lingers, reminding mortals of their inevitable fate.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
20
Wisdom
20
Charisma
20
Armor Class
18
Max HP
500
Speed
30

HP

500 / 500 HP

XP

355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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