The Forgotten Realms brought to life! Designed for narrative-rich experiences in the Forgotten Realms setting of Faerun's Sword Coast. While the main focus of the world is Waterdeep, locations throughout the Sword Coast and outer planes are available as well! Including Baldur's Gate, Neverwinter, The Moonsea, The Outerplanes, and more! What was once a single city has now expanded to most of Faerun in this High Fantasy adventure of magic, technology, and secrets to uncover!
Played | 97 times |
Cloned | 25 times |
Created | 114 days ago |
Last Updated | 10 days ago |
Visibility | Public |

Description
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The mace regains 1d3 expended charges daily at dawn.
Type | Weapon |
Category | Martial Melee Weapons |
Rarity | Rare |
Weight | 4.00 lb. |
Cost | 0 Gold |