This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.
Played | 12 times |
Cloned | 2 times |
Created | 12 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
The Watchful Order Mage serves as a vigilant protector of Waterdeep, combining martial prowess with arcane mastery. They are skilled in casting spells to support allies and hinder enemies, making them formidable in both combat and strategy.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Elvish, Draconic |
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands, plus 4 (1d8) force damage.
Multiattack
The war caster makes two Longsword attacks. Alternatively, it can make one Longsword attack and use Spellcasting.
Opportunity Spell
When a hostile creature's movement provokes an opportunity attack from the war caster, it can use its reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Shield Spell
The war caster casts shield using Intelligence as the spellcasting ability, available 3 times per day.
Spellcasting
The war caster casts one of the following spells using Intelligence as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks): At will: light, mage hand, ray of frost (2d6), true strike; 3/day: scorching ray; 1/day each: haste, thunder step, thunderwave, vampiric touch.