Waterdeep: The City of Splendors world illustration - Fantasy theme
Fantasy

Waterdeep: The City of Splendors

M
Manasomnia

This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.


Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent. This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please. This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference. Remember to sync often! I update frequently, roadmap and recent updates below. Roadmap Expand NPCs and update art to Tarot card style. Add Gods as Characters, Monsters, Items, Spells Update missing art Recent updates Added Guildhall Locations Added Guild Factions Added Religion Factions Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow. Updated Playable Characters Added Factions Map v1 completed
Played12 times
Cloned2 times
Created
12 days ago
Last Updated
Yesterday
VisibilityPublic
Gorgon
CR 5Large Monstrosity
Gorgon
HP Range60 - 168 (Avg: 114)
AC19
XP1800
Details
SizeLarge
TypeMonstrosity
CR5
XP1800
LanguagesNone
Defenses
Armor Class19
HP Range60 - 168 (Avg: 114)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition Immunities
Actions

Gore

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.

Hooves

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Petrifying Breath

The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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