Waterdeep: The City of Splendors world illustration - Fantasy theme
Fantasy

Waterdeep: The City of Splendors

M
Manasomnia

This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.


Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent. This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please. This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference. Remember to sync often! I update frequently, roadmap and recent updates below. Roadmap Expand NPCs and update art to Tarot card style. Add Gods as Characters, Monsters, Items, Spells Update missing art Recent updates Added Guildhall Locations Added Guild Factions Added Religion Factions Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow. Updated Playable Characters Added Factions Map v1 completed
Played12 times
Cloned2 times
Created
12 days ago
Last Updated
Yesterday
VisibilityPublic
Remorhaz
CR 11Huge Monstrosity
Remorhaz
HP Range102 - 289 (Avg: 196)
AC17
XP7200
Details
SizeHuge
TypeMonstrosity
CR11
XP7200
LanguagesNone
Defenses
Armor Class17
HP Range102 - 289 (Avg: 196)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities,
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.

Swallow

The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns. If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet oft he remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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