Waterdeep: The City of Splendors world illustration - Fantasy theme
Fantasy

Waterdeep: The City of Splendors

M
Manasomnia

This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.


Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent. This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please. This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference. Remember to sync often! I update frequently, roadmap and recent updates below. Roadmap Add Guildhall Locations Add Guild Factions Add Religion Factions Expand NPCs and update art to Tarot card style. Add Gods as Characters, Monsters, Items, Spells Recent updates Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow. Updated Playable Characters Added Factions Map v1 completed
Played12 times
Cloned1 times
Created
11 days ago
Last Updated
2 days ago
VisibilityPublic
House of Inspired Hands
House of Inspired Hands
Point of Interest
Details
Coordinates(-7916, 5620)
Description

The House of Inspired Hands stands as a grand temple of Gond in Waterdeep, presided over by High Seeker Jhoadil Zulthind. This revered establishment is dedicated to the art of creation, particularly the crafting of nimblewrights—humanoid constructs designed for various roles, from bodyguards to spies. The intricate process of creating a nimblewright demands immense resources, including 500 pounds of precious metal alloys and mastery in sculpting or masonry. The ritual requires high-level arcane spells and can cost upwards of 35,000 gold pieces. Gond, the god of craft and innovation, inspires the faithful to push the boundaries of invention, often leading to groundbreaking yet perilous creations. The House serves as a hub for inventors and artisans, where the line between artifice and magic blurs, showcasing Gond's belief that with the right materials and skill, artifice can surpass magic itself.

Appearance

A magnificent structure adorned with intricate metalwork and sculptures, reflecting the creativity and craftsmanship of Gond's followers.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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