Waterdeep: The City of Splendors world illustration - Fantasy theme
Fantasy

Waterdeep: The City of Splendors

M
Manasomnia

This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.


Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent. This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please. This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference. Remember to sync often! I update frequently, roadmap and recent updates below. Roadmap Add Guildhall Locations Add Guild Factions Add Religion Factions Expand NPCs and update art to Tarot card style. Add Gods as Characters, Monsters, Items, Spells Recent updates Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow. Updated Playable Characters Added Factions Map v1 completed
Played12 times
Cloned1 times
Created
11 days ago
Last Updated
2 days ago
VisibilityPublic
Mystra's Arms Asylum
Mystra's Arms Asylum
Point of Interest
Details
Coordinates(-7376, 7609)
Description

Nestled in the shadowy outskirts of Waterdeep, Mystra's Arms Asylum stands as a haunting reminder of forgotten sorcery. Once a sanctuary for the magically afflicted, the asylum now lies in ruins, its crumbling walls echoing with the whispers of lost souls. Flickering lights dance in the broken windows, hinting at the lingering presence of the arcane. The air is thick with an unsettling energy, and the faint sound of laughter and cries can be heard, drawing adventurers closer. Overgrown vines and twisted trees encroach upon the structure, as nature reclaims what was once a place of healing. Those brave enough to explore its depths may uncover ancient tomes and relics, but they must tread carefully, for the spirits of the past are restless and protective of their secrets. Mystra's Arms Asylum is a place where the veil between the living and the dead is thin, and every corner holds the potential for both discovery and danger.

Appearance

Crumbling stone walls, broken windows, overgrown with vines and trees.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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