This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.
Played | 12 times |
Cloned | 1 times |
Created | 11 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Coordinates | (-6433, -977) |
Ahghairon's Tower, the final resting place of Ahghairon, the first Open Lord of Waterdeep, stands at the intersection of the Street of Silks and Waterdeep Way in the Castle Ward. Built on the site of a demonic portal he closed during the Goreclipse, the tower is protected by six formidable barriers, each requiring a key to pass. These wards reactivate quickly, challenging any would-be intruders. Following Ahghairon's death in 1256 DR, his nine apprentices fortified the tower to safeguard his tomb. In 1271 DR, Melkar of Mirabar's failed attempt to breach the defenses resulted in his skeleton being displayed as a grim warning. In 1479 DR, Khondar Naomal nearly succeeded but was thwarted by the Blackstaff, Vajra Safahr, showcasing the tower's enduring legacy and the dangers that lie within.