Waterdeep: The City of Splendors world illustration - Fantasy theme
Fantasy

Waterdeep: The City of Splendors

M
Manasomnia

This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.


Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent. This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please. This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference. Remember to sync often! I update frequently, roadmap and recent updates below. Roadmap Add Guildhall Locations Add Guild Factions Add Religion Factions Expand NPCs and update art to Tarot card style. Add Gods as Characters, Monsters, Items, Spells Recent updates Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow. Updated Playable Characters Added Factions Map v1 completed
Played12 times
Cloned1 times
Created
11 days ago
Last Updated
2 days ago
VisibilityPublic
Ahghairon's Tower
Ahghairon's Tower
Point of Interest
Details
Coordinates(-6433, -977)
Description

Ahghairon's Tower, the final resting place of Ahghairon, the first Open Lord of Waterdeep, stands at the intersection of the Street of Silks and Waterdeep Way in the Castle Ward. Built on the site of a demonic portal he closed during the Goreclipse, the tower is protected by six formidable barriers, each requiring a key to pass. These wards reactivate quickly, challenging any would-be intruders. Following Ahghairon's death in 1256 DR, his nine apprentices fortified the tower to safeguard his tomb. In 1271 DR, Melkar of Mirabar's failed attempt to breach the defenses resulted in his skeleton being displayed as a grim warning. In 1479 DR, Khondar Naomal nearly succeeded but was thwarted by the Blackstaff, Vajra Safahr, showcasing the tower's enduring legacy and the dangers that lie within.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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