Waterdeep: The City of Splendors world illustration - Fantasy theme
Fantasy

Waterdeep: The City of Splendors

M
Manasomnia

This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.


Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent. This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please. This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference. Remember to sync often! I update frequently, roadmap and recent updates below. Roadmap Add Guildhall Locations Add Guild Factions Add Religion Factions Expand NPCs and update art to Tarot card style. Add Gods as Characters, Monsters, Items, Spells Recent updates Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow. Updated Playable Characters Added Factions Map v1 completed
Played12 times
Cloned1 times
Created
11 days ago
Last Updated
2 days ago
VisibilityPublic
Mother Tathlorn's House of Pleasure and Healing
Mother Tathlorn's House of Pleasure and Healing
Point of Interest
Details
Coordinates(-4935, -1327)
Description

Mother Tathlorn's House of Pleasure and Healing is a renowned brothel, festhall, and spa in Waterdeep, located on Gem Street near Castle Waterdeep. This five-story establishment features two underground levels filled with luxurious amenities, including heated pools, four-poster beds, and a wardrobe of costumes. The skilled staff, trained by Mother Tathlorn herself, includes priests of Sune who provide healing services and companionship catering to wealthy patrons. Privacy is paramount, with separate entrances and dimly lit rooms ensuring discretion. Entry costs 4 gp, with additional fees for services. Patrons unable to pay must leave collateral, often resulting in humorous situations of walking home with just a thin cloak and their house keys. Something the Watch finds amusing. Regulars maintain credit accounts and generously tip staff they repeatedly visit.

Appearance

A grand five-story building with lavish interiors, secret passages, and a warm, inviting atmosphere.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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