Waterdeep: The City of Splendors world illustration - Fantasy theme
Fantasy

Waterdeep: The City of Splendors

M
Manasomnia

This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.


Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent. This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please. This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference. Remember to sync often! I update frequently, roadmap and recent updates below. Roadmap Add Guildhall Locations Add Guild Factions Add Religion Factions Expand NPCs and update art to Tarot card style. Add Gods as Characters, Monsters, Items, Spells Recent updates Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow. Updated Playable Characters Added Factions Map v1 completed
Played12 times
Cloned1 times
Created
11 days ago
Last Updated
2 days ago
VisibilityPublic
Philosopher's Court
Philosopher's Court
Point of Interest
Details
Coordinates(-3589, -3691)
Description

Philosopher's Court or more commonly reffered to as Foolsquare serves as a public square in Waterdeep's Dock Ward, where citizens gather to share philosophies, debate politics, and rally for causes. Amidst the lively discussions and impassioned speeches, a hidden secret lies beneath the cobblestones: a discreet entrance to the sewers, leading to Xanathar's Lair. This clandestine access is carefully monitored by the Thieves Guild, who ensure that the square remains a hub of activity while keeping their true intentions hidden from the public eye. The atmosphere is charged with energy, as the square is a melting pot of ideas and intrigue, where the line between the mundane and the secretive blurs.

Appearance

The square is adorned with statues and benches, surrounded by bustling market stalls. Colorful banners flutter in the breeze, and the air is filled with the sounds of debate and laughter.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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