Waterdeep: The City of Splendors world illustration - Fantasy theme
Fantasy

Waterdeep: The City of Splendors

M
Manasomnia

This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.


Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent. This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please. This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference. Remember to sync often! I update frequently, roadmap and recent updates below. Roadmap Expand NPCs and update art to Tarot card style. Add Gods as Characters, Monsters, Items, Spells Update missing art Recent updates Added Guildhall Locations Added Guild Factions Added Religion Factions Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow. Updated Playable Characters Added Factions Map v1 completed
Played12 times
Cloned1 times
Created
12 days ago
Last Updated
Yesterday
VisibilityPublic
Drydock Hall
Drydock Hall
Point of Interest
Details
Coordinates(-5677, -3908)
Description

Drydock Hall squats near the piers of the Dock Ward, a massive timber-beamed longhouse with a roof shaped like an inverted hull and the guildhall for the Shipwrights and Mariners' Guild. Ship schematics line the inner walls, lacquered and sea-worn. The main chamber hums with low discussion—captains, harbormasters, and shipwrights negotiating contracts or issuing sailing licenses. Rope coils hang from beams above. Tools and rigging charts are locked behind brass-latched cabinets. A recessed stone floor holds a model drydock, enchanted to simulate tidal patterns for planning builds. The scent of salt, tar, and old rope permeates everything. Despite being located in the rough slums of Mistshore, the thugs and gangs steer clear of the area. Knowing meddling in guild affairs usually is a fatal error for their kind.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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