Fantasy
This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.
Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent.
This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please.
This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference.
Remember to sync often! I update frequently, roadmap and recent updates below.
Roadmap
Add Guildhall Locations
Add Guild Factions
Add Religion Factions
Expand NPCs and update art to Tarot card style.
Add Gods as Characters, Monsters, Items, Spells
Recent updates
Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow.
Updated Playable Characters
Added Factions
Map v1 completed
Played | 12 times |
Cloned | 1 times |
Created | 11 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Hunter’s Rest
Point of Interest
Details
Coordinates | (-1506, -6379) |
Description
Hunter’s Rest lies just inside the South Gate, a long stone lodge with carved pillars, drying racks, and a slate roof darkened by age and rain. Its the guildhall for the Wilderness and Harvest Guild and holds preserved pelts, mounted trophies, and tools of the wild trade: bone hooks, snares, fishing gear, and weathered bows. The hearth never goes out. Hunters trade game for coin or equipment while guildmasters inspect catch records and trade stamps. A smoking hall in the rear processes meat and fish. The strong scent of pine, smoke, and fur coats every timber beam. Contracts for bounty work are posted by the stairs.