Fables in the Forgotten Realms world illustration - High Fantasy theme
High Fantasy

Fables in the Forgotten Realms

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The Forgotten Realms brought to life! Designed for narrative-rich experiences in the Forgotten Realms setting of Faerun's Sword Coast. While the main focus of the world is Waterdeep, locations throughout the Sword Coast and outer planes are available as well! Including Baldur's Gate, Neverwinter, The Moonsea, The Outerplanes, and more! What was once a single city has now expanded to most of Faerun in this High Fantasy adventure of magic, technology, and secrets to uncover!


Author's Note: Welcome to The Forgotten Realms Step into one of the most iconic and richly storied worlds in Tabletop, The Forgotten Realms! Now expanded and reimagined for deeper exploration and immersive play. Waterdeep: The City of Splendors is your main gateway to the other famous Sword Coast locations like Baldur's Gate, Neverwinter, the Moonsea Region, and even the distant reaches of the Outer Planes. While Waterdeep remains the heart of the experience, its surrounding territories are available for those bold enough to venture beyond the city walls. This adaptation builds upon official Forgotten Realms lore, but introduces both minor and major changes to support a more engaging and open-ended campaign. For example, the characters from Baldur’s Gate 3 are playable, but have been recontextualized to exist in Waterdeep rather than Baldur’s Gate. Content is designed for compatibility with Waterdeep: Dragon Heist, Dungeon of the Mad Mage, and a host of original plot hooks waiting to be uncovered across the city’s alleys, taverns, towers, and catacombs. You’re free to explore at your own pace, shape the world as you see fit, or lose yourself in the layered politics, mysteries, and magic of the world. This is not a replacement for a traditional tabletop game—it’s a love letter to it. Dedicated to anyone who struggles to find a group and is itching to play. If you enjoy what’s inside, consider supporting the official Dungeons & Dragons books. They remain an invaluable resource for players and storytellers alike—and they make excellent collectibles. Join the Community For updates, feedback, or to share your stories, visit the Friends and Fables Discord and head to #Fables in the Forgotten Realms Recent Updates Map v2 initiated Major Arcana NPCs (central figures) v1 complete Gods v1 finished (additional pantheons incoming) Current Roadmap Sword Coast Expansion in development Minor Arcana NPCs (supporting cast) in progress Monsters, Items, and Spells being added regularly Factions & Shops receiving unique NPCs and updates Points of Interest (POIs) undergoing refinements
Played97 times
Cloned25 times
Created
114 days ago
Last Updated
10 days ago
VisibilityPublic
Black Pearl Shipping
Black Pearl Shipping
Point of Interest
Details
Coordinates(-1033, 4958)
Description

Black Pearl Shipping squats at the edge of the Dock Ward—an aging, soot-darkened warehouse with salt-warped timbers and a rusted sign that swings in the sea wind. By daylight, it hums with the noise of crates and ledger work, hauling mundane goods under a legitimate charter. But after hours, the facade cracks. The floorboards conceal trapdoors, the second-floor offices serve as meeting rooms for enforcers, and the rear-loading bays double as staging grounds for illicit shipments. Inside, lanternlight hangs low, casting long shadows over the crates that hide contraband and weapons beneath false bottoms. The air carries a tang of brine, sweat, and oil. Enchanted locks and posted lookouts make it clear: this place isn't just for storage. Beneath it all, a stone hatch leads to a lower level used for interrogations and black market exchanges. Black Pearl Shipping is a mask, worn well, but one tug from the edge reveals the rot underneath.

Appearance

Black Pearl Shipping is a weathered warehouse of black-stained timber and iron-braced stone, its slate roof streaked with gull droppings and sea salt. A faded pearl emblem hangs crooked above wide loading doors, the paint chipped and flaking. Crates are stacked high along the outer walls, some genuinely bound for trade, others deliberately staged. By day, the space is loud with dockhands and clattering carts; by night, it falls silent, the dim interior lit by shuttered lanterns. The windows are narrow, barred from the inside. Salt-crusted chains hang near the loading docks, and an acrid blend of tar, mold, and brine lingers in the air. Every corner feels watched, as if the walls themselves remember violence.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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