Fantasy
This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.
Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent.
This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please.
This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference.
Remember to sync often! I update frequently, roadmap and recent updates below.
Roadmap
Expand NPCs and update art to Tarot card style.
Add Gods as Characters, Monsters, Items, Spells
Update missing art
Recent updates
Added Guildhall Locations
Added Guild Factions
Added Religion Factions
Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow.
Updated Playable Characters
Added Factions
Map v1 completed
Played | 12 times |
Cloned | 1 times |
Created | 12 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Evocation Cast Time: 1 action Range: 60 feet Duration: Instantaneous You summon a swift, cutting gust of wind that strikes a creature within range. The target must make a Dexterity saving throw or take 2d8 slashing damage. On a successful save, they take half damage. If the target is airborne, they take an additional 1d8 bludgeoning damage, and the wind causes them to be knocked prone if they fail the save. At Higher Levels: When cast using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Spell Details
Level | 1 |
Range | 60 |