Fantasy
This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.
Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent.
This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please.
This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference.
Remember to sync often! I update frequently, roadmap and recent updates below.
Roadmap
Expand NPCs and update art to Tarot card style.
Add Gods as Characters, Monsters, Items, Spells
Update missing art
Recent updates
Added Guildhall Locations
Added Guild Factions
Added Religion Factions
Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow.
Updated Playable Characters
Added Factions
Map v1 completed
Played | 12 times |
Cloned | 1 times |
Created | 11 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage. At Higher Levels. The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
Spell Details
Level | 0 |
Range | 60 |