Fantasy
This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.
Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent.
This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please.
This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference.
Remember to sync often! I update frequently, roadmap and recent updates below.
Roadmap
Expand NPCs and update art to Tarot card style.
Add Gods as Characters, Monsters, Items, Spells
Update missing art
Recent updates
Added Guildhall Locations
Added Guild Factions
Added Religion Factions
Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow.
Updated Playable Characters
Added Factions
Map v1 completed
Played | 12 times |
Cloned | 1 times |
Created | 11 days ago |
Last Updated | Yesterday |
Visibility | Public |
Fire Shield
Evocation•Level 4

Description
Thin and vaporous flame surround your body for the duration of the spell, radiating a bright light bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell using an action to make it disappear. The flames are around you a heat shield or cold, your choice. The heat shield gives you cold damage resistance and the cold resistance to fire damage. In addition, whenever a creature within 5 feet of you hits you with a melee attack, flames spring from the shield. The attacker then suffers 2d8 points of fire damage or cold, depending on the model.
Spell Details
Level | 4 |
Range | N/A |