Waterdeep: The City of Splendors world illustration - High Fantasy theme
High Fantasy

Waterdeep: The City of Splendors

T
Tome64

This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.


Author's Note: Welcome to Waterdeep, The City of Splendors! The game is now in a playable state. More updates are coming, so sync often. Roadmap and recent updates are listed below at the end. You can join the Friends and Fables Discord in #Waterdeep: The City of Splendors for feedback, discussion, or suggestions. (This is going to be updated to the Sword Coast at some point with planar and other locations as well.) This is an adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Meaning there are some changes made to canon lore. Some minor and some major. The design is made with plans to support both Waterdeep: Dragon Heist and Dungeon of the Mad Mage—though they’re going to be optional. Right now a good deal of Dragon Heist is prepared, ready to get you started if you wish. Ultimately, you’re free to explore at your own pace and do as you please. The city is your's to shape. This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference. Roadmap Add Monsters, Items, Spells Add NPCs for factions and locations. (Shop keepers, faction leaders and members, etc.) Revise POI's as needed after the POI update. Recent updates Gods V1 completed (Additional Pantheon's coming) Art and Factions Updated Added Guildhall Locations Added Guild Factions Added Religion Factions Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow. Updated Playable Characters Added Factions Map v1 completed
Played22 times
Cloned4 times
Created
27 days ago
Last Updated
2 days ago
VisibilityPublic
Major Image
IllusionLevel 3
Major Image

Description

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench). As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

Spell Details
Level3
Range120
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service