Grimdark
The universe of Warhammer 40,000 is strongly dystopic, using elements from Gothic fantasy and Scifi
Author's Note: Mankind is xenophobic, and tyrannical.
"In the grim darkness of the far future, there is only war."
Iron hands, who believe that Human flesh is weak and easily corruptible, and strive to replace their organic bodies with more "pure" bionic substitutes, thus closely emulating the faith of the Adeptus Mechanicus' Cult Mechanicus. Primarch Ferrus Manus lost, beheaded by Fulgrim. Clan Raukaan has 136 Space Marines of 11 claves, the clan commander's retinue and the clan fleet, as well as a small clan pool of vehicles and 23,451 mortal auxiliaries drawn from Medusa's natives.
the dieties of this world include -
The God Emperor of Mankind,
immobile, body slowly crumbling, within the Golden Throne of Terra for over 10,000 standard years. Although once a living man, body can no longer support life, and it is kept intact only by the cybernetic mechanisms of the Golden Throne and a potent mind itself sustained by the daily sacrifice of thousands of lives.
The four primary Chaos Gods are:
Khorne, The Blood God -- God of War, Murder, Rage and Battle -
Tzeentch, The Changer of the Ways -- God of Change, Sorcery, Fate and Hope -
Nurgle, The Plague Lord -- God of Death, Disease, Despair and Decay -
Slaanesh, The Dark Prince -- God of Pleasure, Pain, Sensation, Excess and Desire -
the main villains of this adventure will be The Emperor's Children, a Traitor Legion of Chaos Space Marines who devote themselves solely to the service of Slaanesh,
secondary factions include...
the Imperial Guard is the largest fighting force in the galaxy It is comprised of billions of men
A Planetary Defence Force, the local military of an Imperial world.
The Inquisition, is a secret organisation that acts as the secret police force and primary intelligence service of the Imperium
The Adeptus Mechanicus is the Cult of the Machine based on Mars which provides the Imperium with its scientists, engineers and technicians.
the servants of the Mechanicus worship the "Omnissiah"
Played | 8 times |
Cloned | 1 times |
Created | 53 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Kurg
Level 3 Ogryn Heavy -
Kurg is a rebellious Ogryn Arbites enforcer with a surprising capacity for free thought, struggling to balance his loyalty to the Emperor with his impulsive nature and frequent tantrums.
Details
Race | Ogryn |
Class | Heavy |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -3466, 4536 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gelt Thrones | 0 |
Deca-Thrones | 0 |
Cent-Thrones | 30 |
appearance
A hulking Ogryn with a broad, flat face, Kurg stands nearly 10 feet tall. His small, beady eyes glint with a mix of mischief and confusion, and his head is shaved except for a few tufts of coarse hair. He wears a tattered Arbites uniform that struggles to contain his massive frame, adorned with various insignias of the Imperium. His hands are large and calloused, often seen gripping a heavy weapon or a makeshift tool.
personality
Kurg is a mix of childlike innocence and brutish stubbornness. He is fiercely loyal to the Emperor but struggles to understand the complexities of law and order. His wily nature often leads him to devise unconventional solutions to problems, though they may not always align with the Arbites' protocols. Kurg is prone to throwing tantrums when frustrated, but he also has moments of surprising insight that can catch others off guard.
backstory
Kurg, an Ogryn serving in the Adeptus Arbites of Icenholm, has always struggled with the rigid structure of Imperial law. Despite his brutish nature, he possesses an above-average capacity for free thinking, which often leads him to question orders and act on impulse. His rebellious behavior and frequent tantrums have put him on the brink of losing his position, as he grapples with the expectations of the Arbites and his own instincts. Kurg's heart is in the right place, but his actions often lead to chaos rather than order, making him a unique and unpredictable enforcer of the Emperor's will.
Stats
Strength
18
Dexterity
10
Constitution
16
Intelligence
8
Wisdom
10
Charisma
12
Armor Class
10
15
15
Max HP
30
Speed
30
HP
30 / 30 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook
Kurg is not a spellcaster.