WH40k Dark Heresy - Calixis Sector M.41 world illustration - Grimdark theme
Grimdark

WH40k Dark Heresy - Calixis Sector M.41

F
Frendan_Brazier

The universe of Warhammer 40,000 is strongly dystopic, using elements from Gothic fantasy and Scifi


Author's Note: Mankind is xenophobic, and tyrannical. "In the grim darkness of the far future, there is only war." Iron hands, who believe that Human flesh is weak and easily corruptible, and strive to replace their organic bodies with more "pure" bionic substitutes, thus closely emulating the faith of the Adeptus Mechanicus' Cult Mechanicus. Primarch Ferrus Manus lost, beheaded by Fulgrim. Clan Raukaan has 136 Space Marines of 11 claves, the clan commander's retinue and the clan fleet, as well as a small clan pool of vehicles and 23,451 mortal auxiliaries drawn from Medusa's natives. the dieties of this world include - The God Emperor of Mankind, immobile, body slowly crumbling, within the Golden Throne of Terra for over 10,000 standard years. Although once a living man, body can no longer support life, and it is kept intact only by the cybernetic mechanisms of the Golden Throne and a potent mind itself sustained by the daily sacrifice of thousands of lives. The four primary Chaos Gods are: Khorne, The Blood God -- God of War, Murder, Rage and Battle - Tzeentch, The Changer of the Ways -- God of Change, Sorcery, Fate and Hope - Nurgle, The Plague Lord -- God of Death, Disease, Despair and Decay - Slaanesh, The Dark Prince -- God of Pleasure, Pain, Sensation, Excess and Desire - the main villains of this adventure will be The Emperor's Children, a Traitor Legion of Chaos Space Marines who devote themselves solely to the service of Slaanesh, secondary factions include... the Imperial Guard is the largest fighting force in the galaxy It is comprised of billions of men A Planetary Defence Force, the local military of an Imperial world. The Inquisition, is a secret organisation that acts as the secret police force and primary intelligence service of the Imperium The Adeptus Mechanicus is the Cult of the Machine based on Mars which provides the Imperium with its scientists, engineers and technicians. the servants of the Mechanicus worship the "Omnissiah"
Played8 times
Cloned1 times
Created
54 days ago
Last Updated
8 days ago
VisibilityPublic
Striking Scorpion
CR 8Medium Humanoid
Striking Scorpion
HP Range100 - 140 (Avg: 120)
AC17
XP3900

Description

The Striking Scorpion Aspect is a deadly manifestation of the Aeldari warrior spirit, embodying mercilessness and the art of stealth. Born from the legacy of the fallen Phoenix Lord Arhra, they are relentless hunters who stalk their prey with a chilling patience, striking with lethal precision when the moment is right.

Details
SizeMedium
TypeHumanoid
CR8
XP3900
LanguagesAeldari, Common
Defenses
Armor Class17
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Scorpion's Tail

The Striking Scorpion can make a ranged attack with a poisoned dart. On a hit, the target must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage and be poisoned for 1 minute.

Shadow Strike

The Striking Scorpion can teleport up to 30 feet to an unoccupied space they can see, making a melee attack as part of this action. If the attack hits, it deals an additional 2d6 damage.

Vengeful Spirit

Once per day, the Striking Scorpion can call upon the wrath of Khaine, gaining advantage on all attack rolls for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service