The universe of Warhammer 40,000 is strongly dystopic, using elements from Gothic fantasy and Scifi
Played | 8 times |
Cloned | 1 times |
Created | 54 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Description
Chaos Cultists are fervent worshippers of the Dark Gods, driven by desperation and the promise of power. They often hide their true nature behind the facade of legitimate organizations, waiting for the right moment to unleash chaos upon the Imperium. Armed with primitive weapons and fueled by fanaticism, they seek to overthrow the established order and bring about a new era of darkness.
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, Dark Tongue |
Armor Class | 12 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Chaos Bolt
The Chaos Cultist hurls a bolt of chaotic energy at a target, dealing 2d8 damage of a random type (fire, cold, lightning, or poison) on a hit.
Cultist's Command
The Chaos Cultist can issue a command to nearby allies, allowing them to use their reaction to move up to half their speed without provoking opportunity attacks.
Cursed Shot
The cultist fires their autogun, dealing 1d10 piercing damage. On a hit, the target must succeed on a DC 12 Wisdom saving throw or become frightened until the end of their next turn.
Dark Ritual
The Chaos Cultist performs a dark ritual, summoning chaotic energies to empower themselves or their allies, granting advantage on their next attack roll.
Rallying Cry
The cultist inspires their allies, granting them advantage on their next attack roll.
Summon Chaos
Once per day, the cultist can attempt to summon a minor daemon to aid them in battle. The daemon appears in an unoccupied space within 30 feet and acts on the cultist's initiative.