Grimdark
The universe of Warhammer 40,000 is strongly dystopic, using elements from Gothic fantasy and Scifi
Author's Note: Mankind is xenophobic, and tyrannical.
"In the grim darkness of the far future, there is only war."
Iron hands, who believe that Human flesh is weak and easily corruptible, and strive to replace their organic bodies with more "pure" bionic substitutes, thus closely emulating the faith of the Adeptus Mechanicus' Cult Mechanicus. Primarch Ferrus Manus lost, beheaded by Fulgrim. Clan Raukaan has 136 Space Marines of 11 claves, the clan commander's retinue and the clan fleet, as well as a small clan pool of vehicles and 23,451 mortal auxiliaries drawn from Medusa's natives.
the dieties of this world include -
The God Emperor of Mankind,
immobile, body slowly crumbling, within the Golden Throne of Terra for over 10,000 standard years. Although once a living man, body can no longer support life, and it is kept intact only by the cybernetic mechanisms of the Golden Throne and a potent mind itself sustained by the daily sacrifice of thousands of lives.
The four primary Chaos Gods are:
Khorne, The Blood God -- God of War, Murder, Rage and Battle -
Tzeentch, The Changer of the Ways -- God of Change, Sorcery, Fate and Hope -
Nurgle, The Plague Lord -- God of Death, Disease, Despair and Decay -
Slaanesh, The Dark Prince -- God of Pleasure, Pain, Sensation, Excess and Desire -
the main villains of this adventure will be The Emperor's Children, a Traitor Legion of Chaos Space Marines who devote themselves solely to the service of Slaanesh,
secondary factions include...
the Imperial Guard is the largest fighting force in the galaxy It is comprised of billions of men
A Planetary Defence Force, the local military of an Imperial world.
The Inquisition, is a secret organisation that acts as the secret police force and primary intelligence service of the Imperium
The Adeptus Mechanicus is the Cult of the Machine based on Mars which provides the Imperium with its scientists, engineers and technicians.
the servants of the Mechanicus worship the "Omnissiah"
Played | 8 times |
Cloned | 1 times |
Created | 54 days ago |
Last Updated | 8 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC16
XP3900
Description
Warp Talons are corrupted Chaos Space Marines who have been twisted by their long exposure to the Immaterium. They can slice through dimensions, appearing from nowhere to strike terror into their foes before retreating back into their nightmarish home.
Details
Size | Large |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | understands Common and Abyssal but cannot speak |
Defenses
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw Slash
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 6 slashing damage.
Warp Flame Burst
The Warp Talon unleashes a burst of empyric flame in a 15-foot radius. Each creature in that area must make a DC 16 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.
Warp Strike
The Warp Talon can teleport up to 30 feet to an unoccupied space it can see, making a melee attack as part of this action.