(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.
Played | 45 times |
Cloned | 0 times |
Created | 105 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | 0 |
Type | Region |
Coordinates | (-2924, 597) to (-1654, 1607) |
Azshara, in northeastern Kalimdor, lies east of Ashenvale and north of Durotar. Known for its eternal autumn, the region glows with red and orange foliage, steep cliffs, and sandy beaches. Once the grand night elf city of Zin-Azshari, it was mostly destroyed in the War of the Ancients, its ruins now scattered across land and sea. Hostile creatures—enraged ghosts, satyrs, naga, and wild beasts—threaten travelers. The Horde's outpost, Grim Ulang, sits on a narrow strip of land beyond a river dividing forest from cliffs. The Coral Sea’s jagged islands and reefs hinder navigation, while storms rage constantly. Night elves consider the land cursed. Grim Ulang's orc residents report murlocs and naga in the sea, undead on beaches, and cultists chanting on the cliffs. Frequent patrols from both night elves and the Horde reflect the region’s growing danger. Azshara remains a haunting mix of natural beauty and lurking peril.