(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.
Played | 45 times |
Cloned | 0 times |
Created | 105 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | 0 |
Type | Region |
Coordinates | (-4888, -691) to (-4181, 105) |
Desolace is a cursed, bone-littered wasteland under eternally stormy skies, with lightning and fierce winds raging through its rocky terrain. Polluted yellow pools mar the land, and few signs of life endure. Isolated by the Stonetalon Mountains to the north and Feralas to the south, its eastern border touches the grassy mesas of Mulgore, while to the west, winds stir waterspouts along a rugged, storm-battered coastline. In contrast, the western coast is lush and home to Shadowprey Village, where travelers find rest and ocean views. Four centaur tribes inhabit Desolace. The Kolkar, least influential, dwell in the eastern mountains. South lie the Magram, scattered around foul brackish pools. The Gelkis control a ravine near the Feralas road, their leaders hidden in a cliffside cave reached by a perilous rope bridge. The dominant Maraudine rule the cliffs between the Veiled Sea and the Kodo Graveyard, guarding the entrance to the ancient and dreaded dungeon of Maraudon.