World of Warcraft : Classic world illustration - High Fantasy theme
High Fantasy

World of Warcraft : Classic

J
JohnDear

(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.


Author's Note: This solo RPG experience blends the rich lore, iconic locations, and legendary characters of Azeroth with adapted Dungeons & Dragons mechanics. Spells, classes, and monsters have been carefully selected and designed from wip homebrew Warcraft 5E (WC5E) to offer you a deep and authentic adventure. (link to the WC5E project : https://drive.google.com/drive/folders/1kVoAMR8TiO3CXFYcigFN2B6zk62xcnv9) Author's Note: Disclaimer: This is a fan-made game set in the World of Warcraft universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Blizzard Entertainment. All intellectual property related to the world of Azeroth, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Blizzard Entertainment. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
Played45 times
Cloned0 times
Created
105 days ago
Last Updated
Yesterday
VisibilityPublic
Witch Hill
Witch Hill
Area
Details
Size0
TypeSwamp
Coordinates(-2956, -909) to (-2795, -764)
Description

Witch Hill is an area in Dustwallow Marsh, located about a third of the way down the peninsula on the way to Theramore Island (or northwest from there). Near its center is Swamplight Manor, home of "Swamp Eye" Jarl. It also contains a few camps of the Mirefin murloc tribe. Witch Hill is haunted by the demon Zelfrax. Tauren tell of a murloc witch who lives in a hut on a high hill and speaks nothing but the truth. Those who have braved the swamp's dangers did find the oracle, but it is not the witch. She takes a supplicant's question and repeats it in a surprisingly strong voice - and the hill gives its reply. In truth, it is not a hill at all but a giant turtle that hears only the witch's voice and replies in an unknown tongue. The witch translates the oracle's words for a fee, and its pronouncements are remarkably accurate.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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