World of Warcraft : Classic world illustration - High Fantasy theme
High Fantasy

World of Warcraft : Classic

J
JohnDear

(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.


Author's Note: This solo RPG experience blends the rich lore, iconic locations, and legendary characters of Azeroth with adapted Dungeons & Dragons mechanics. Spells, classes, and monsters have been carefully selected and designed from wip homebrew Warcraft 5E (WC5E) to offer you a deep and authentic adventure. (link to the WC5E project : https://drive.google.com/drive/folders/1kVoAMR8TiO3CXFYcigFN2B6zk62xcnv9) Disclaimer: This is a fan-made game set in the World of Warcraft universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Blizzard Entertainment. All intellectual property related to the world of Azeroth, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Blizzard Entertainment. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
Played93 times
Cloned8 times
Created
151 days ago
Last Updated
Yesterday
VisibilityPublic
Deathknell
Deathknell
Area
Details
Size0
TypeUndead village
Description

Deathknell is a small Forsaken hamlet hidden within a shadowed valley in Tirisfal Glades, north of Silverpine Forest. It serves as the birthplace of many newly risen Forsaken, under the watchful eye of Deathguard Elites. Unlike other undead settlements, Deathknell bears no remnants of its human past, named instead for the toll that marks the end of life. The old church at its center now stands as a bastion of the Cult of Forgotten Shadow, guiding the minds of those who shun the Light. Yet survival in Deathknell is hard-fought. Resources are scarce, and gold—crucial to their dark crafts—is in short supply. A mine to the northwest once offered promise, but now lies infested with spiders. Frequent attempts are made to reclaim it. Between battling the Scourge's remnants and the zealotry of the Scarlet Crusade, Deathknell endures, a grim symbol of Forsaken resilience and defiance.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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