(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.
Played | 45 times |
Cloned | 0 times |
Created | 106 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Grells are actually embodiments of the wild side of nature, and so tame ones are very rare. Grell are small, playful creatures that can be encountered in wild areas. They are not particularly dangerous individually, but in gangs they can pose a threat to outlying night elf and furbolg communities; they may be small and unimpressive, but their claws are sharp. Scattered groups of them are actively malicious. Some grell wear earrings, which scholars believe may possess magical traits. Grell are fond of hyacinth mushrooms. Combat Grell are not particularly hostile; generally, they are content to leave potential dangers alone. If an opponent attacks, however, they defend themselves fiercely. Grell in a gang feel no particular connection to each other, it seems, and are as likely to assist their comrade as to watch the combat idly. They are categorized as small fey creatures Nimble Escape: The grell can take the Disengage or Hide action as a bonus action on each of its turns.
Size | Small |
Type | Fey |
CR | 1 |
XP | 50 |
Languages | None |
Armor Class | 12 |
HP Range | 4 - 14 (Avg: 9) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.