World of Warcraft : Classic world illustration - High Fantasy theme
High Fantasy

World of Warcraft : Classic

J
JohnDear

(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.


Author's Note: This solo RPG experience blends the rich lore, iconic locations, and legendary characters of Azeroth with adapted Dungeons & Dragons mechanics. Spells, classes, and monsters have been carefully selected and designed from wip homebrew Warcraft 5E (WC5E) to offer you a deep and authentic adventure. (link to the WC5E project : https://drive.google.com/drive/folders/1kVoAMR8TiO3CXFYcigFN2B6zk62xcnv9) Author's Note: Disclaimer: This is a fan-made game set in the World of Warcraft universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Blizzard Entertainment. All intellectual property related to the world of Azeroth, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Blizzard Entertainment. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
Played45 times
Cloned0 times
Created
106 days ago
Last Updated
1 days ago
VisibilityPublic
Snare
Level 1
Snare

Description

Until dispelled While you cast this spell, you use a cord or a rope to create a circle with a 5-foot radius on a flat surface within your reach. When you finish casting, the cord or rope disappears to become a magical trap. The trap is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found. The trap triggers when a Small creature or larger moves into the area protected by the spell. The triggering creature must succeed on a Dexterity saving throw or fall prone and be hoisted into the air until it hangs upside down 3 feet above the protected surface, where it is restrained. The restrained creature can make a Dexterity saving throw with disadvantage at the end of each of its turns and ends the restrained effect on a success. Alternatively, another creature that can reach the restrained creature can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the restrained effect also ends.

Spell Details
Level1
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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