
Urban Fantasy
You are on a continent called the Phantomshroud and it's mostly divided by ghosts and ghost hunters.
Author's Note: I recommend starting the campaign with Boltstar at the Lab and tell Franz that Prof. Irallum Purely should recommend Boltstar to join the Ghost Hunters Guild, from there you can enjoy hunting ghosts. Or you can use your own characters and start at the Ghost Hunters Guild or something, do whatever is fun for you! :)
Played | 2 times |
Cloned | 0 times |
Created | 153 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Hezrou
CR 8•Large Fiend

HP Range78 - 195 (Avg: 137)
AC16
XP3900
Details
Size | Large |
Type | Fiend |
CR | 8 |
XP | 3900 |
Languages | Abyssal, telepathy 120 ft. |
Defenses
Armor Class | 16 |
HP Range | 78 - 195 (Avg: 137) |
Damage Vulnerabilities | None |
Damage Resistances | , , , |
Damage Immunities | |
Condition Immunities |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Multiattack
The hezrou makes three attacks: one with its bite and two with its claws.