
Urban Fantasy
You are on a continent called the Phantomshroud and it's mostly divided by ghosts and ghost hunters.
Author's Note: I recommend starting the campaign with Boltstar at the Lab and tell Franz that Prof. Irallum Purely should recommend Boltstar to join the Ghost Hunters Guild, from there you can enjoy hunting ghosts. Or you can use your own characters and start at the Ghost Hunters Guild or something, do whatever is fun for you! :)
Played | 2 times |
Cloned | 0 times |
Created | 153 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Gibbering Mouther
CR 2•Medium Aberration

HP Range36 - 99 (Avg: 68)
AC9
XP450
Details
Size | Medium |
Type | Aberration |
CR | 2 |
XP | 450 |
Languages | None |
Defenses
Armor Class | 9 |
HP Range | 36 - 99 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities |
Actions
Bites
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.
Blinding Spittle
The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.
Multiattack
The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.