World of Ghosts world illustration - Urban Fantasy theme
Urban Fantasy

World of Ghosts

F
Fey_Solstar

You are on a continent called the Phantomshroud and it's mostly divided by ghosts and ghost hunters.


Author's Note: I recommend starting the campaign with Boltstar at the Lab and tell Franz that Prof. Irallum Purely should recommend Boltstar to join the Ghost Hunters Guild, from there you can enjoy hunting ghosts. Or you can use your own characters and start at the Ghost Hunters Guild or something, do whatever is fun for you! :)
Played2 times
Cloned0 times
Created
153 days ago
Last Updated
14 days ago
VisibilityPublic
Giant Frog
CR 0.25Medium Beast
Giant Frog
HP Range4 - 32 (Avg: 18)
AC11
XP50
Details
SizeMedium
TypeBeast
CR0.25
XP50
LanguagesNone
Defenses
Armor Class11
HP Range4 - 32 (Avg: 18)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.

Swallow

The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 ft. of movement, exiting prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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