Urban Fantasy
You are on a continent called the Phantomshroud and it's mostly divided by ghosts and ghost hunters.
Author's Note: I recommend starting the campaign with Boltstar at the Lab and tell Franz that Prof. Irallum Purely should recommend Boltstar to join the Ghost Hunters Guild, from there you can enjoy hunting ghosts. Or you can use your own characters and start at the Ghost Hunters Guild or something, do whatever is fun for you! :)
Played | 1 times |
Cloned | 0 times |
Created | 70 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Dust Mephit
Small Elemental - CR 0.5
Details
Size | Small |
Type | Elemental |
CR | 0.5 |
XP | 100 |
Languages | Auran, Terran |
Defenses
Armor Class | 12 |
HP Range | 5 - 30 (Avg: 18) |
Damage Vulnerabilities | |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities |
Stats
strength
5
dexterity
14
constitution
10
intelligence
9
wisdom
11
charisma
10
Actions
Blinding Breath
The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.