The World of Ghosts world illustration - Fantasy theme
Fantasy

The World of Ghosts

F
Fey_Solstar

A world, mostly divided by ghosts and ghost hunters, but some live between. Which side are you on?

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Created
59 days ago
Last Updated
3 days ago
VisibilityPublic
Ghost Ability: Possession
Ghost Ability: Possession
Unknown School
Details
SchoolUnknown
Level1
Casting TimeN/A
Range5
DurationN/A
Description

One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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