Urban Fantasy
You are on a continent called the Phantomshroud and it's mostly divided by ghosts and ghost hunters.
Author's Note: I recommend starting the campaign with Boltstar at the Lab and tell Franz that Prof. Irallum Purely should recommend Boltstar to join the Ghost Hunters Guild, from there you can enjoy hunting ghosts. Or you can use your own characters and start at the Ghost Hunters Guild or something, do whatever is fun for you! :)
Played | 1 times |
Cloned | 0 times |
Created | 70 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Sunbeam
Evocation
Details
School | Evocation |
Level | 6 |
Casting Time | 1 action |
Range | N/A |
Duration | Up to 1 minute |
Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.