Fantasy
Fanulf is a realm filled with life. A whole world ripe for the exploring. Set fourth and see!
Author's Note: This is an adaptation of a campaign setting I have been working on and with for a few years, Adaptation takes time. Current Version: 20241128
Played | 15 times |
Cloned | 0 times |
Created | 143 days ago |
Last Updated | 65 days ago |
Visibility | Public |
Wand of Magic Missiles
Uncommon•Gear (Wand)

Weight1.00 lb.
Description
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Details
Type | Gear |
Category | Wand |
Rarity | Uncommon |
Weight | 1.00 lb. |
Cost | 0 Gold Pieces |