This is a dark age, an age of daemons and of sorcery.
Played | 13 times |
Cloned | 2 times |
Created | 144 days ago |
Last Updated | 72 days ago |
Visibility | Public |
Description
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. The creature has 30 HP, has pack tactics (advantage on attacks when within 5 feet to an ally) and attacks for 1d8+4+the level of the spell slot used (minimum of 1d8+4+2). It also has multi attack starting level 4 attacking for half of the spell slot level rounded down.
Level | 2 |
Range | N/A |