This is a dark age, an age of daemons and of sorcery.
Played | 9 times |
Cloned | 1 times |
Created | 50 days ago |
Last Updated | 15 days ago |
Visibility | Public |
School | Unknown |
Level | 3 |
Casting Time | N/A |
Range | N/A |
Duration | N/A |
You call forth a Fey spirit. It manifests in an unoccupied space that you can see within range and uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a Fey creature of your choice marked by the chosen mood, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. The fey has 40 HP, attacks with fey blade for 2d6 + 3+ spell slot level. It multi attacks for half of the spell slot level rounded down. It also has Fey Step, Darkness spell, and Charm available.