Warhammer Fantasy world illustration - Grimdark theme
Grimdark

Warhammer Fantasy

l
lirdon

This is a dark age, an age of daemons and of sorcery.


Author's Note: Cloned and adapted from Sigma_Wolf/Warhammer Fantasy. Added many of the classic dnd spells, and dozens more spells from warhammer fantasy lore and some from the warhammer games, dividing them between different magic lores of Warhammer Fantasy. Currently working to implement the spells into classes (added a few) and add many more spells.
Played13 times
Cloned2 times
Created
144 days ago
Last Updated
72 days ago
VisibilityPublic
[Wood] Earthquake
Level 8
[Wood] Earthquake

Description

Choose a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point. The ground there is Difficult Terrain. When you cast this spell and at the end of each of your turns for the duration, each creature on the ground in the area makes a Dexterity saving throw. On a failed save, a creature has the Prone condition, and its Concentration is broken. You can also cause the effects below. Fissures. A total of 1d6 fissures open in the spell’s area at the end of the turn you cast it. You choose the fissures’ locations, which can’t be under structures. Each fissure is 1d10 × 10 feet deep and 10 feet wide, and it extends from one edge of the spell’s area to another edge. A creature in the same space as a fissure must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure’s edge as it opens. Structures. The tremor deals 50 Bludgeoning damage

Spell Details
Level8
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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